The player then has to rendezvous with the USS Impotence, and is only just saved from destruction by pirates by a well-timed volley of torpedoes from the Impotence. The player first has to steal a better fighter, the TMIG-226, from the heavily guarded FeX labs. Erecta Von Hamburger, the professor's daughter, also contacts the player, but she is mainly concerned with the rescue of her father. Xoxx, however, wants the cannon because it could, theoretically, destroy the entire universe with a single shot. The professor was developing a gigantic quantum cannon, which he intended to use for peaceful purposes. He explains that Xoxx, the evil dictator, has appeared again and has kidnapped a scientist, Professor Von Hamburger. Troubleman, who is based aboard the United Space Ship Impotence. Soon, the player is contacted by their old commanding officer from a previous war, Col. In Jets'n'Guns, the player starts out as a freelancer, contracted to drive out a gang of criminals from a sector of space. Each bomb that is dropped uses up a portion of a slowly replenishing 'bomb meter' the amount used by each bomb decreases with upgrades. Bombs are the only weapons that have a limit pertaining to how many can be fired at any given time. The rate of fire for missiles is determined by their upgrade level. With an improved cooling system, the ship will take longer to overheat, and will cool down faster. This makes upgrading the cooling system essential. If the needle passes the orange and then red zones of the gauge the ship overheats, and it will be unable to fire until the needle passes back behind the orange zone. Most weapons give off heat when fired, indicated by a heating gauge. When viewing the status of an individual weapon, meters are shown that indicate its power, heat generation and speed ratings. This may enhance power, projectile velocity, rate of fire, or the nature of the attack itself. Most weapons can be upgraded after they are bought. There is a large variety of weapons, ranging from flamethrowers to electro-balls to acid guns. Some weapons can only be used in the front or rear slots. The TMIG-226 has slots for one bombing system, one missile system, three front weapons, and one rear weapon. The fighter the player starts with only has slots for two front weapons and rather limited ship upgrades. There are also upgrades that allow players to customize up to five different weapon profiles, which can be switched mid-game, or allow players to change the angle of their weapons to adapt to changing strategic situations.Īs the game progresses, more weapons and items are made available. Other upgrades give players bounties for killing certain enemies, and bonuses for mass killings of enemy troops. There are several upgrades that boost the ship's defense and provide slow armor regeneration, such as shields and nanomachines. Another item is the Atarix, which gives players a chance to unlock crates found when they destroy transport ships during a mission. They can also give their ship a new paint job for free. Some of the most vital upgrades are for maneuverability, speed, health/armor and cooling. Between levels, players are given the option to buy upgrades for their ship.
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